#pragma once

#include "IScene.h"
#include "IMesh.h"
#include "SimpleShader.h"
#include "IObject.h"
#include "PhysxWorld.h"
#include "FPSCamera.h"
#include "StaticCamera.h"
#include "InputLayouts.h"
#include "DummyPhysxObject.h"
#include "IWorld.h"
#include "InputManager.h"

class BallThrow : public Updateable
{
public:
	BallThrow(IWorld* wld);
	~BallThrow(void);
	void Update(DWORD elapsedTime);

private:
	IWorld* world;
};
